OpLifesteal - PikaNetwork 2023 February 23rd, 2024, 12:00 GMT / 07:00 EST / 06:00 CST / 04:00 PST / 17:30 IST
Hello, dear PikaNetwork players.
Get ready for a fun and action-filled time as we start a new season of OpLifesteal at PikaNetwork!
We're bringing lots of new things and making the game even better, so your time playing will be more fun and exciting.
No matter if you've played a lot before or are just starting, get ready for exciting fights, cool challenges, and great rewards.
We're eager to see what you think of this exciting new season of OpLifesteal!
Are you ready to hop into a new season?! Say no more. The reset will be released on:
February 23rd, 2024
12:00 GMT / 07:00 EST / 06:00 CST / 04:00 PST / 17:30 IST play.pika-network.net
Please note:The release time can be a couple of minutes later, we are trying to reach 8 PM CET.
Giveaways
We've got you covered if you would like to start the season on the right track! We are running a giveaway that includes ranks and store coupons! If you would like to enter the giveaways, go ahead and visit our official post!
The most important features/modifications implemented towards this season's map and functions are the following.
New! Spawn
Get ready, deep-sea divers of PikaNetwork, for a wave of adventure as the new season of OpLifesteal surfaces!
Dive into the spirit of underwater exploration, sharpening your skills and unleashing the power of the ocean's depths.
A new spawn and PVP arena with an Atlantic theme.
Are you looking for some help? There are plenty of NPCs explaining all the features.
A new seasonal crate has been added again.
New! Resourcepack
Before we dive into the details of this new season of OpLifesteal, let's first talk about something that makes the whole new season even better: the resource pack.
Make your game more fun with a special resource pack.
For this season, we will be starting slow, by adding some emotes to the chat, icons to your scoreboard and tab-list, and special custom textures to exclusive special sets and weapons.
Want to keep things simple?
If you like the classic Minecraft look, don't worry. You can still enjoy our game mode without the resource pack.
But, we think you'll have a better time if you try out the resource pack. We believe it will make your experience in the OpLifesteal game mode much better.
New! Pets
We're excited to announce a comprehensive overhaul of our pet system, introducing an entirely new lineup of pets for our players.
This update breathes new life into the game, offering an expanded range of adorable and unique companions for you to choose from.
Mole Pet
Beaver Pet
Cauldron Pet
Lucky Pet
Common Mole Pet
When activated, have a 5% chance to find other valuable items from mining ores and digging sands. Each 5 level will add +1% chance to the boost
Epic Mole Pet
When activated, have a 10% chance to find other valuable items from mining ores and digging sands. Each 5 level will add +1% chance to the boost
When activated, have a 10% chance triple the product of mined ores
Legendary Mole Pet
When activated, have a 15% chance to find other valuable items from mining ores and digging sands. Each 5 level will add +1% chance to the boost
When activated, have a 15% chance triple the product of mined ores
When activated, receive Haste III for 30 seconds.
Common Beaver Pet
When activated, chopping wood log will have a 5% chance to double the drop. Each 5 level will add +1% chance to the boost
Epic Beaver Pet
When activated, chopping wood log will have a 10% chance to double the drop. Each 5 level will add +1% chance to the boost
When activated, chopping wood log will have a 10% chance to find Emerald and Emerald Block
Legendary Beaver Pet
When activated, chopping wood log will have a 15% chance to double the drop. Each 5 level will add +1% chance to the boost
When activated, chopping wood log will have a 15% chance to find Emerald and Emerald Block
When activated, receive Haste III for 30 seconds
Common Cauldron Pet
When activated, the next potion consumed will have its duration +20 seconds. Each 5 level will add +5 seconds to the next potion consumed
Epic Cauldron Pet
When activated, the next potion consumed will have its duration +30 seconds. Each 5 level will add +5 seconds to the next potion consumed
When activated, the next potion consumed will have a 10% chance to give a random positive potion effect for 20 seconds
Legendary Cauldron Pet
When activated, the next potion consumed will have its duration +40 seconds. Each 5 level will add +5 seconds to the next potion consumed
When activated, the next potion consumed will have a 15% chance to give a random positive potion effect for 20 seconds
When activated, the next potion consumed will always give the player +3 Absorption Heart for 1 minute
Common Lucky Pet
When activated, there will be a 1% chance to reroll your crate reward when opening a Crate or Lootbox. Each 5 level will add +0.25% to the reroll = Max +5%
Epic Lucky Pet
When activated, there will be a 2% chance to reroll the player reward when opening a Crate or Lootbox. Each 5 level will add +0.35% to the reroll = Max +7.5%
When activated, 1.5% chance to double the player reward when opening a Crate or Lootbox
Legendary Lucky Pet
When activated, there will be a 3% chance to reroll the player reward when opening a Crate or Lootbox. Each 5 level will add +0.5% to the reroll = Max +10%
When activated, 2.5% chance to double the player reward when opening a Crate or Lootbox
When activated, 1% chance to give a additional reward for opening Crate or Lootbox
New! Bosses
The Warzone is getting more exciting with four new bosses coming.
Each boss has special attacks that make them tough to beat. Players will need to use smart strategies and skills to defeat them.
A great trophy for an awesome battle.
When a boss is defeated, the three players who did the most damage get a special prize.
These drops can be items such as extra heart vouchers, but also enchanted minerals to spend at the blacksmith, or experience to purchase those precious Arcane Enchantments.
Yeti - 5,000♥
Orc - 7,500♥
Black Dragon - 12,500♥
Werewolf - 20,000♥
New! Heart Crafting
Starting this season, we've introduced a new feature that allows you to craft extra hearts using a unique crafting recipe.
This addition allows you to increase your health beyond the standard limit, providing a significant advantage in your adventures.
By gathering specific materials and following the special recipe, you can enhance your survivability and readiness for the challenges that lie ahead.
New! Chat Colors
We will be adding a bunch of new vibrant chat colors, coming in all types and sorts, the old existing plain colors will still exist, but we will be adding a bunch of new ones, with a nice gradient effect.
🕴 A chat color that suits you.
Explore a spectrum of colors. From solid, single shades to exclusive, eye-catching gradient colors, these options will add a unique touch to your messages.
To access these vibrant and distinctive chat colors, players will need to reach specific milestones or complete certain challenges, making your chat experience more rewarding and tailored to you.
New! Nickname Colors
We updating the way players can customize their nicknames, moving away from the traditional use of color codes with the /nick command.
No more color codes in the /nick command.
Instead of typing in color codes, players will now have the opportunity to unlock new and exciting nickname colors.
Unlock vibrant colors.
These options range from a single static color to fancy, exclusive gradient colors.
This change means players will need to achieve certain milestones or complete specific challenges to access these vibrant and unique nickname colors, making customization more rewarding and personalized.
New! Custom Potions
OpLifesteal players now have a new way to gain an edge in battle with the introduction of custom potions.
These unique potions can be crafted using a regular brewing stand, along with new ingredients that have been added to the game.
Play in style.
The addition of custom potions also provides players with more opportunities for experimentation and strategy.
Players can now create their unique combinations of potions to suit their playstyle and take advantage of their opponent's weaknesses.
Potion of Reflection (3 minute/1:30 minute|6 minute/3 minute)
Potion of Quake
(2 minute/1 minute|4 minute/1 minute)
Potion of Absorption
(1 minute/30 seconds|2minute/1 minute)
Potion of Ironclad
(2 minute/1 minute|4 minute/2 minute)
Brew with: Prismarine Shard
Tier I: Reflect 10% damage back to the mob or player
Tier II: Reflect 15% damage back to the mob or player
Tier III: Reflect 20% damage back to the mob or player
Brew with: Anvil
Tier I: When dropping from a +10 block height, deal 4 Heart of damage in a 6 block radius
Tier II: When dropping from a +10 block height, deal 6 Heart of damage in a 8 block radius
Brew with: Honeycomb
Tier I: Add +2 Absorption Heart until potion duration ran out
Tier II: Add +4 Absorption Heart until potion duration ran out
Tier III: Add +6 Absorption Heart until potion duration ran out
Brew with: Iron Block
Tier I: Add Resistance I until potion duration ran out
Tier II: Add Resistance II until potion duration ran out
Tier III: Add Resistance III until potion duration ran out
Potion of Magma Skin
(2 minute/1 minute|4 minute/2 minute)
Potion of Echoing
(1 minute/30 seconds|2 mintue/1 minute)
Potion of Gleaming
(30 seconds/15 seconds|1 minute/ 30 seconds)
Potion of Withering
(30 seconds/15 seconds|1 minute/ 30 seconds)
Brew with: Magma Block
Tier I: Mob or player who attack the player with this effect on will burn themselves for 1 Heart each seconds and last for 5 seconds
Tier II: Mob or player who attack the player with this effect on will burn themselves for 1 Heart each seconds and last for 7 seconds
Tier III: Mob or player who attack the player with this effect on will burn themselves for 1.5 Heart each seconds and last for 9 seconds
Brew with: Echo Shard
Tier I: 30% chance to mimic your next attack
Tier II: 35% chance to mimic your next attack
Tier III: 40% chance to mimic your next attack
Brew with: Shroomlight
Tier I: Highlight and apply Glowing I on to mob or player until the duration ran out
Tier II: Highlight and apply Glowing II on to mob or player until the duration ran out
Tier III: Highlight and apply Glowing III on to mob or player until the duration ran out
Brew with: Wither Rose
Tier I: Apply mob or player with Wither I until the duration ran out
Tier II: Apply mob or player with Wither II until the duration ran out
Tier III: Apply mob or player with Wither III until the duration ran out
Potion of Blizzard
(30 seconds)
Potion of Blindness
(10 seconds)
Potion of Sloth
(10 seconds/5 seconds|20 seconds/ 10 seconds)
Potion of Luck
(1 minute/30 seconds|2 minute/ 1 minute)
Brew with: Bucket of Powder Snow
Tier I: Freeze the enemy and deal 1 Heart every 2 seconds, mob or player inflicted by it will not able to regenerate any Heart under this situation and Absorption Heart will loss it uses
Brew with: Sculk Block
Tier I: Apply Blindness III to the mob or player until the duration ran out
Brew with: Prismarine Crystal
Tier I: Apply Mining Fatigue I to mob or player until the duration ran out
Tier II: Apply Mining Fatigue II to mob or player until the duration ran out
Tier III: Apply Mining Fatigue III to mob or player until the duration ran out
Brew with: Emerald Block
Tier I: Increase Luck by +5% until the duration ran out
Tier II: Increase Luck by +10%until the duration ran out
Tier III: Increase Luck by +15% until the duration ran out
Updated! Teams
We've recently made some quality-of-life improvements to our teams system.
These changes are all about making it easier and more enjoyable for you to manage and participate in teams.
New Team Level Rewards.
Introducing an exciting update to our team-level rewards! We have completely reworked the system to make leveling up your team more rewarding than ever before.
Level
This level is unlocked by default.
7 Member Slots
No Team Vault
Gray Tag Color
Level
7 Member Slots
No Team Vault
Gray Tag Color
5% chance to give nearby teammate regeneration 3 for 2 seconds when attacked
Level
8 Member Slots
Gray Tag Color
1 Team Vault Row
Level
8 Member Slots
White Tag Color
1 Team Vault Row
Experience gained from mobs will be increased by 0.5%
Level
9 Member Slots
White Tag Color
1 Team Vault Row
The ability to teleport teammates to yourself will be faster. (- 2 seconds)
Level
9 Member Slots
White Tag Color
1 Team Vault Row
Experience gained from mobs will be increased by 2.5%
Level
10 Member Slots
Aqua Tag Color
2 Team Vault Rows
Level
10 Member Slots
Aqua Tag Color
2 Team Vault Rows
+8.5% chance to give nearby teammate regeneration 3 for 2 seconds when attacked
Level
10 Member Slots
Aqua Tag Color
2 Team Vault Rows
Allows team owners to create a team slogan. (/team slogan) This will be displayed when the team wins the event or when a player uses the /team info command
Level
11 Member Slots
Light Green Tag Color
2 Team Vault Rows
The ability to teleport teammates to yourself will be faster. (- 3 seconds)
Level
11 Member Slots
Light Green Tag Color
2 Team Vault Rows
Everything in the /shop will be sold for 0.5% more for all players on the team
Level
12 Member Slots
Gold Tag Color
3 Team Vault Rows
Level
11 Member Slots
Light Green Tag Color
2 Team Vault Rows
Experience gained from mobs will be increased by 3.5%
Level
12 Member Slots
Gold Tag Color
Everything in the /shop will be sold for 1.5% more for all players on the team
Give haste to nearby team members when mining blocks
Level
12 Member Slots
Gold Bold Tag Color
3 Team Vault Rows
Everything in the /shop will be sold for 1.5% more for all players on the team
A new home for your Team.
We've added a new option for teams where you can choose a "home" spot. By typing /team sethome, your team can pick a place to be your base. Then, anyone in your team can go there quickly by typing /team home. This makes it easy for your team to meet up or get back to your base fast.
Updated! Rubies
We're excited to announce a new addition to our game that makes managing your rubies even more flexible.
By using the command /withdrawrubies, you now can withdraw your rubies from your account.
This feature is great for when you want to engage in simple trades with other players or if you're looking to share some of your wealth by gifting rubies to your friends.
Updated! Mystery Wizard
Let's talk about the Mystery Wizard, who's just had a big update!
Now, the wizard has a brand new selection of items for sale, and the best part? The prices are better than before.
This means when you visit the Mystery Wizard, you'll find all sorts of cool and useful items that weren't there before, and you'll get them at great prices. This overhaul makes visiting the wizard more exciting and rewarding, giving you more reasons to check out what's in stock for your adventure.
Here are some items that will be sold:
Tags
Special Sets
Boosters
Pets
Weapons
Updated! Skills
We have completely rebuilt the OpLifesteal skill tree from scratch to make it more fitting for the Lifesteal playstyle.
The new OpLifesteal skills will offer some amazing new abilities that you won't want to miss out on.
This is a great opportunity for you to level up and learn some powerful new skills, these skills will replace the current existing Skills Tree feature.
The following skills will be available within the next reset of OpLifesteal:
Lumberjack
Miner
Farming
Swords
Axes
Ability I - Lumbering Looting
A small 1.5% chance to double the drop of logs when cutting down a log. Chances will increase by +1.5% base on the ability level.
Maximum level 3.
Ability II - Bulk Harvesting
Bulk harvesting logs in bulk for 3 seconds, activate it by pressing Shift + Right Click whilst holding an Axe.
Cooldown of 5 seconds.
Ability III - Fortune Foraging
A small 0.5% chance to drop random valuable items, such as ingots, golden apple,s and exp bottles etc. Chances will increase by +0.5% based on ability level.
Ability IV - Replantation
When there is a tree sapling in your inventory, press Sneak at a location to plant down the tree sapling automatically and consume 3 Bone Meal to fully grow the tree sapling, if there is no Bone Meal in the inventory then the skill won’t consume Bone Meal to grow the tree sapling.
Ability I - Dwarf's Blessing
A small 1.5% chance to double the drop of the ores mined. Chances will increase by +1.15% base on ability level.
Maximum level 5.
Ability II - Mass Mining
Breaks ores in a 3x3 area in front of you instantly for 30 seconds, activate it by pressing Shift + Right Click whilst holding a Pickaxe.
Cooldown of 300 seconds.
Ability III - Excavation Magic
Right Click the ore selected with a Pickaxe. After mining the selected ore, it respawns the ore instantly and gives the player Haste I and a chance to double the drop of the ore for 10 seconds.
Cooldown of 20 seconds.
Ability IV - Golden Rush
Press Sneak to get Haste III for 20 seconds.
Cooldown of 300 seconds.
Ability V - Molten Smelter
Press Jump + Sneak to toggle Molten Smelter, in this state mining ore with a pickaxe will smelt the ore, works with Fortune Enchantments.
Ability I - Healthy Crops
A small 0.5% chance to double the drops of crops you harvest. Each upgrade will add +0.5% chance to the ability.
Maximum 10 level.
Ability II - Plowing Rake
Automatically farms any crops in a 3 blocks radius for 5 seconds, activate it by pressing Shift + Right Click whilst holding a Hoe. Area plowed by hoe is also increased in a 3 block radius but at the cost of tool durability.
Ability III - Prosperous Farming
Automatically replants the crops and water them.
Ability I - Concussion Strikes
Right Click your Sword to turn your next hit into an AOE hit. The AOE damage will have lower damage but will apply Slowness II for 3 seconds as a special effect to it. Each upgrade will add 1 seconds to Slowness II and reduce cooldown duration by 2 seconds.
Cooldown of 120 seconds.
Maximum level 3.
Ability II - Counter Attack
When blocking your shield, you have a 10% chance to reflect 30% of the damage taken back to the player.
Ability III - Corrosion/Bleeding
Have a small 2.5% chance to apply Corrosion/Bleeding on other player by hitting them with a sword, this will cause damage overtime for 5 second. Each upgrade will add 1 seconds and +2.5% chance to the ability. Ability will not stack.
Maximum level 5.
Ability IV - Titan's Protection
Press Sneak to increase your Knockback Resistance, and lower incoming damage by 7% for 15 seconds.
Cooldown of 300 seconds.
Ability V - Repulsor Blocking
Press Sneak while blocking your shield, player who hit your shield in this state will be knocked back 20 blocks away and apply Slowness V for 3 seconds.
Cooldown 300 seconds.
Ability I - Heavenfall Slam
Right Click your Axe to turns your next hit into an AOE hit. The AOE damage will have lower damage but will launch nearby player into the air and cause them fall damage.
Cooldown of 120 seconds.
Ability II - Resistance Cleaving
Critical hits will now have a small 5% chance to give you Resistance II for 3 seconds. Each upgrade will add +2.5% chance to the ability and increase the duration of Resistance II by 1 seconds.
Maximum level 3.
Ability III - Reinforced
Axe damage will be increase by 1.
Ability IV - Armor Crunch
Heavily impact and reduce other player armor durability, reducing other player armor durability by x3 for 10 seconds on every 30th Axe Critical Hit.
Ability V - Overwhelming Strike
Press Jump + Sneak with an axe to activate ability, when an axe critical hit was landed on a player, the player will receive Slowness III and Weakness II for 5 seconds.
Cooldown 420 seconds.
Archery
Banker
Alchemy
Angler
Slayer
Ability I - Infusion Arrows
Press Sneak to activate ability, during this 10 second duration all arrows fired from the Bow will transform into random harmful tipped arrows. Each upgrade will increase the tier of the tipped arrows by 1.
Cooldown of 30 seconds.
Maximum level 3.
Ability II - Multishot
When the Bow was fully charged, fire extra 2 arrow with 30% lower damage.
Ability III - Flashing Bolts
Crossbow will now have a small 7% chance to fire a explosive firework rocket that will apply Blindness III and Glowing for 3 seconds. Each upgrade will add 3% chance to the ability and increase the duration of Blindness III and Glowing by 1 seconds.
Maximum level 3.
Ability IV - Overloaded Fuse
Press Sneak to activate Ability, In this state Crossbow will fire a overloaded firework rocket, dealing 7 heart of damage and ignore armor points, the explosions will leave the ground a pit of fire. You will only have one try.
Cooldown 450 seconds.
Ability V - Scattershot
When the Bow was fully charged, there will be a 5% chance that the arrow fired will scatter upon hit and fired extra 4 arrow in each direction with 30% lower damage.
Ability I - Stonks
Items you sell in the /ah have a chance to be multiplied by x1.25. This is chance-based and each level will gain you a 0.25% chance to activate.
Maximum level 10.
Ability II - Wheel Of Fortune
Opening crate keys and lootboxes will have have a small 0.5% chance to give another copy of it. Each upgrade will add 0.5% chance to the ability.
Maximum level 10.
Ability III - Hidden Up On My Sleeve
When you won a gamble with a player you will also steal 10% of their balance with a 5% chance.
Ability IV - Scavengers
Killing mobs will now have a small 1% chance to drop random amount of money that is limited from 500 coins - 2000 coins. Each upgrade will add 1% chance to the ability.
Ability V - Bounty Hunter
Player Head will now have a +10% increase drop rate and also 5% chance to obtain double the player balance when selling their head.
Ability I - Enhanced Alchemy
Potion that has been brew out will have extra 10 seconds added into it, making the duration of potion last longer. Each upgrade will add 5 seconds to the ability.
Maximum level 5.
Ability II - Fortuitous
After finishing a brewing process, potion have a small 0.5% chance to increase it's tier by 1 and also reduce the duration by 30 seconds. Each upgrade add +0.5% chance to the ability.
Maximum level 5.
Ability III - Fairy Essence
Drinking any potion will receive 1 Absorption Heart, this does not work on Splash Potions. Each upgrade will add 1 Absorption Heart to the ability.
Maximum level 3.
Ability IV - Concomitant
Harmful Splash Potion will now also apply Blindness II for 3 seconds. Each upgrade will add 1 seconds to ability.
Maximum level 3.
Ability V - Plague
Harmful Splash Potion will now have it's AOE increase by 10%.
Ability I - Double Hook
Fishing now give double drops.
Ability II - Enhanced Baits
Permanently decrease the chance of getting junk while fishing.
Ability III - Prosperous Fishing
You will now have a small 0.5% chance to able to fish out good items from fishing, Ancient Debris, Golden Apple, Emerald Block etc. Each upgrade add +0.5% chance to the ability.
Maximum level 10.
Ability IV - Auto-fish
When your fishing bobber caught something, the skill will automatically fish the item out from the water.
Ability V - Luck Of The Atlantis
You will now have a small 0.1% chance to able to fish out even more better items, Crate Keys, Lootboxes, Enchanted Books etc. Each upgrade will add +0.1% chance to the ability.
Require Prosperous Fishing to be max out to unlock this skill.
Remove Prosperous Fishing when unlocking Luck Of The Atlantis
Maximum level 5.
Ability I - Advanced Looting
A small 1% chance to double the drops of mob you killed. Each upgrade will add 1% chance to the ability.
Maximum level 10.
Ability II - Boosted Experience
Have a 20% chance to double the EXP and 10% chance to triple the EXP drop by mob you killed.
Ability III - Strengthen Vitalism
Mobs damage is reduced by 15%
A small 5% chance to dodge mob attacks.
Ability IV - Lifeform Detector
Press Sneak with a Compass, apply Glowing to all nearby mobs in a 50x50 blocks range for 60 seconds.
Cooldown 420 seconds.
Ability V - Supreme Looting
Have a 10% chance to drop rare items and 10% chance to double the drops of mob you killed.
Require Advanced Looting to be max out to unlock this skill.
Fixed! Bugs
We did our best to polish and fix as many existing bugs inside the OpLifesteal server as possible.
We have looked through all the bug reports and managed to fix them. If you encounter any bugs with the new release, report them at our forums under the bug reports section.
Here are a few of the bugs we squished out:
Fixed chat color not working.
Fixed Archanist Orbs not working.
Fixed some levels not being possible.
Fixed villagers selling enchanted books with no names.
Fixed not being able to trade vote keys.
Fixed being able to plant crops without owning recipes.
Fixed arcane enchant not giving an enchant.
Fixed being able to break spawners with normal pickaxes.
Fixed play time resetting.
Fixed /zookeeper not giving any items.
Fixed buckets being able to be duplicated.
Fixed some invalid crate rewards.
Fixed Desert Prowler set.
Fixed anvil not showing correct costs for custom enchants.
Fixed deathban times being wrong.
Fixed being able to fish empty enchant books.
Fixed prestige rewards not working.
Misc.Updates & Changes
Multiple small changes have been made, some of these small changes are the following:
Removed chat games.
Increased the price of crystals in /shop.
Disabled the ability to craft crystals.
Slightly reduced the damage of crystal explosions.
Added a Death Ban Evasion Voucher.
Removed Weakness III from all abilities.
Removed Skills Tree.
Updated the /pets menu.
...and much more!
Please note: Any suggestions for changes feel free to leave them in the comments.
Question and Answers
Why did OpLifesteal reset?
OpLifesteal is already up for some time. A reset has to happen to change and improve with lots of excellent new features, to make the game more exciting for you all! This then allows you, the players, to have a fresh start and new players can begin to play without any significant disadvantage.
This means all teams, items, money, and the map will be reset. Nothing will be kept leftover from the previous map. I know this must be a disappointing revelation for a lot of you, but think about the exciting new changes, the new alliances you can forge, the new map, the new features and updates the different kinds of gameplay, and the style provided with this update will surely make it a worth-while and exciting reset!
Below you can find what you will lose and what you will keep
What will I keep?
Purchased Ranks & Rank Upgrades
Purchased Perks
Won out of crates commands/ranks
What will I lose?
Your team
All items in your inventory and ender chest
Any currencies such as money and exp
Chatcolor permissions.
Seasonal ranks and perks
Player levels & their colors + The premium pass
Additional Hearts
We hope to see you on our new Lifesteal server soon! If you have feedback or any suggestion, let us know we'd love to make this as good as we can.
Thanks
1. Pets(Considering that the old pets are removed)
I. Existing Pets Preservation:
Retain the current pets in their roles, as they were well-suited for their respective tasks in the previous season. The rhino, cow, and bear pets excelled in PvP combat, while the camel and duck pets were ideal for grinding.
II.Lucky Pet Integration:
Merge the effects of the lucky pet into the duck pet, streamlining pet management and providing players with versatile options for their gameplay needs.
III.Passive Effects for Legendary Pets:
Introduce passive effects exclusively for legendary pets to add depth and strategy to pet selection. These effects would be active when the pet is in the player's inventory, encouraging strategic decision-making. Example: Legendary Duck: Hero of the village I/II, Cauldron: Permanent Str/Speed/Fire Res effect. etc.
IV.Balancing Considerations:
Limit stacking of passive effects of legendary pets to prevent any one pet from dominating the meta, ensuring a balanced gameplay experience.
2. Consider adding 2 outposts for team buff:
I. RED Outpost Tactical Benefits:
Introduce an outpost offering a 10% damage reduction and a 10% damage boost. This adds strategy to gameplay, encouraging competition for control.
II. GREEN Outpost Economic Boost:
Add a second outpost granting a 15-25% sell price boost. This stimulates trade and resource gathering, enhancing the in-game economy.
II. BLUE Outpost Potion Boost:
It could be either one of the following: 1. Buff each(or some) potion effects by 1 level of the whole team.
2. Add some Permanent Potion Effects to a team. (Similar to legendary Cauldron pet but for team)
3. Bounty! Notifier:
Implement a system to notify players about top 10 bounties:
I. Real-Time Updates:
When a top 10(could be 15-20) bounty player engages in PvP at warp PvP, it triggers a server-wide notification announcing the event just in chat. This adds excitement and urgency to PvP encounters.
II. Enhanced Gameplay:
By incorporating bounty notifications, PvP becomes more dynamic and meaningful, as players actively pursue high-value targets.
Example: <Player Name> of bounty $xxx has been tagged in warp pvp(or cords if it is in spawn pvp area and elytra is disabled) BOUNTY!Dinosauraus of bounty $1,000,000 has been tagged by Razon_1 in warp pvp.(you can also enable click on this notification so that players can tp to warp pvp just by clicking)
(ᯓ★Bonus Point: To promote more engaging PvP encounters, disabling elytra within spawn areas encourages grounded combat, fostering realism and excitement. Enabling elytra flight on the outskirts of spawn PvP zones allows for strategic maneuvers and prolonged engagements, while also increasing PvP activity during supply drops.)
4. Crownstop
● The OPLifesteal crownstop functions similarly to the opfaction's crowns top, offering players and their team crowns based on various tasks:
Kill a Boss: The number of crowns awarded is based on the boss's spawning frequency. (Player point award)
Koth Capture: Capturing a King of the Hill (Koth) earns 25 or 50 crowns, with three Koth events occurring daily.(Team point award)
Outpost Capture: Players receive 1 crown for capturing an outpost, with captures possible every 15 minutes.(Team point award)
Chat Game: Participation in chat games yields 2 crowns. (Player point award)
● Rewards:
€100 worth of Pika Iron
€75 worth of Pika Iron
€50 worth of Pika Iron
5. Infinity Chests and Sellwand
I. Infinity chests
Akin to those in opfac/opsb, could be introduced with slight adjustments tailored for OPLS.
II. The sellwand
It should exclusively be obtainable through King of the Hill (Koth) events. To enhance gameplay, consider adding sellwands in additional locations with varied specifications, such as differing usage counts ranging from 50~100 and different multipliers 1.x~2.x.
6. Chat games
● Chat games add an enjoyable dimension to the gameplay experience. Removing them would diminish the fun factor. However, there's room for improvement:
I. Adjust the pricing of products in /games to make them more accessible. Currently, some items like the Godly Key are priced too high, requiring an impractical amount of time to acquire. Consider reducing prices to foster greater participation. For instance, setting prices like Vote Key-1, Epic Key-2, Unique Key-4, and Godly Key-8 or 10 could strike a better balance.
II. Enhance the variety of products available in chat games. Expanding the selection would inject more excitement into the activity, catering to diverse player preferences and ensuring that the feature remains engaging and dynamic
7.Levels + Level Rewards
● Levels: The process of advancing through the levels of OPLifesteal demands significant time and effort, often spanning one to two months of dedicated grinding. However, the current difficulty level and existing bugs pose obstacles, limiting the number of players who can achieve the highest levels. To address this, I recommend that developers consider making the leveling system more accessible and reliable to allow a broader player base to reach the pinnacle of success.
● Rewards: The rewards offered upon reaching Level 100 are underwhelming considering the substantial effort required to attain this milestone. A reevaluation of rewards is necessary to better reflect the players' dedication. Here are some suggested improvements:
Increase the number of seasonal keys to a minimum of 8.
Augment monetary rewards significantly. Presently, the highest amount is a mere $150,000, which is disproportionately low for endgame content. Monetary rewards should scale to reflect the advanced stage of the game, ranging from $250 million to $500 million or more. Additionally, multiply all monetary rewards from earlier missions by at least 250x to 1000x.
Introduce more rubies as rewards to provide additional incentives for players.
Expand the selection of personal boosters, offering durations ranging from 15 to 60 minutes and providing boosts of 1.5x to 2.5x potency. Aim to include at least 4 to 6 different booster variations to cater to diverse player preferences and gameplay strategies.
● Levels Visibility in Chat:
Enable the display of player levels next to their names in chat, allowing for easy recognition of player progression and achievements. This feature fosters a sense of community recognition and motivates player engagement by providing a visual representation of their progress. The implementation, through an optional toggle in player settings, ensures flexibility for players to customize their chat experience according to their preferences.
8. Add /enchants command
Purpose:
To aid players in quickly accessing information about available custom enchantments for tools and armor.
Implementation:
Incorporate the /enchants command into the game interface.
Benefits:
This command offers efficiency by saving time, enhances accessibility to all custom enchantment details, provides clarity for better decision-making, and ultimately improves the overall gameplay experience by removing barriers to accessing essential information.
9. Enable Enchant Visibility on Special/Blacksmith Sets
Enable the display of all enchantments on special and blacksmith armor sets, not just the default ones like Unbreaking and Protection IV. Right now, it's challenging to differentiate between fully maxed special armor and regular special armor due to the limited enchantments visible. By expanding the enchantment visibility, players can easily discern the potency of their gear, leading to better strategic decisions in gameplay.
Thank you to all the staff and players for taking the time to read through these suggestions. Your input and support are invaluable in making the server a better place for everyone. Let's work together to implement these ideas and enhance the gaming experience for all. Your participation is greatly appreciated!
(Ps the ideas were mine but when i wrote them all they were all just giant wall of text with gibberish and thoughts in it so I had to take help of chat gpt to make it readable xd )
1. Pets(Considering that the old pets are removed)
I. Existing Pets Preservation:
Retain the current pets in their roles, as they were well-suited for their respective tasks in the previous season. The rhino, cow, and bear pets excelled in PvP combat, while the camel and duck pets were ideal for grinding.
II.Lucky Pet Integration:
Merge the effects of the lucky pet into the duck pet, streamlining pet management and providing players with versatile options for their gameplay needs.
III.Passive Effects for Legendary Pets:
Introduce passive effects exclusively for legendary pets to add depth and strategy to pet selection. These effects would be active when the pet is in the player's inventory, encouraging strategic decision-making. Example: Legendary Duck: Hero of the village I/II, Cauldron: Permanent Str/Speed/Fire Res effect. etc.
IV.Balancing Considerations:
Limit stacking of passive effects of legendary pets to prevent any one pet from dominating the meta, ensuring a balanced gameplay experience.
2. Consider adding 2 outposts for team buff:
I. RED Outpost Tactical Benefits:
Introduce an outpost offering a 10% damage reduction and a 10% damage boost. This adds strategy to gameplay, encouraging competition for control.
II. GREEN Outpost Economic Boost:
Add a second outpost granting a 15-25% sell price boost. This stimulates trade and resource gathering, enhancing the in-game economy.
II. BLUE Outpost Potion Boost:
It could be either one of the following: 1. Buff each(or some) potion effects by 1 level of the whole team.
2. Add some Permanent Potion Effects to a team. (Similar to legendary Cauldron pet but for team)
3. Bounty! Notifier:
Implement a system to notify players about top 10 bounties:
I. Real-Time Updates:
When a top 10(could be 15-20) bounty player engages in PvP at warp PvP, it triggers a server-wide notification announcing the event just in chat. This adds excitement and urgency to PvP encounters.
II. Enhanced Gameplay:
By incorporating bounty notifications, PvP becomes more dynamic and meaningful, as players actively pursue high-value targets.
Example: <Player Name> of bounty $xxx has been tagged in warp pvp(or cords if it is in spawn pvp area and elytra is disabled) BOUNTY!Dinosauraus of bounty $1,000,000 has been tagged by Razon_1 in warp pvp.(you can also enable click on this notification so that players can tp to warp pvp just by clicking)
(ᯓ★Bonus Point: To promote more engaging PvP encounters, disabling elytra within spawn areas encourages grounded combat, fostering realism and excitement. Enabling elytra flight on the outskirts of spawn PvP zones allows for strategic maneuvers and prolonged engagements, while also increasing PvP activity during supply drops.)
4. Crownstop
● The OPLifesteal crownstop functions similarly to the opfaction's crowns top, offering players and their team crowns based on various tasks:
Kill a Boss: The number of crowns awarded is based on the boss's spawning frequency. (Player point award)
Koth Capture: Capturing a King of the Hill (Koth) earns 25 or 50 crowns, with three Koth events occurring daily.(Team point award)
Outpost Capture: Players receive 1 crown for capturing an outpost, with captures possible every 15 minutes.(Team point award)
Chat Game: Participation in chat games yields 2 crowns. (Player point award)
● Rewards:
€100 worth of Pika Iron
€75 worth of Pika Iron
€50 worth of Pika Iron
5. Infinity Chests and Sellwand
I. Infinity chests
Akin to those in opfac/opsb, could be introduced with slight adjustments tailored for OPLS.
II. The sellwand
It should exclusively be obtainable through King of the Hill (Koth) events. To enhance gameplay, consider adding sellwands in additional locations with varied specifications, such as differing usage counts ranging from 50~100 and different multipliers 1.x~2.x.
6. Chat games
● Chat games add an enjoyable dimension to the gameplay experience. Removing them would diminish the fun factor. However, there's room for improvement:
I. Adjust the pricing of products in /games to make them more accessible. Currently, some items like the Godly Key are priced too high, requiring an impractical amount of time to acquire. Consider reducing prices to foster greater participation. For instance, setting prices like Vote Key-1, Epic Key-2, Unique Key-4, and Godly Key-8 or 10 could strike a better balance.
II. Enhance the variety of products available in chat games. Expanding the selection would inject more excitement into the activity, catering to diverse player preferences and ensuring that the feature remains engaging and dynamic
7.Levels + Level Rewards
● Levels: The process of advancing through the levels of OPLifesteal demands significant time and effort, often spanning one to two months of dedicated grinding. However, the current difficulty level and existing bugs pose obstacles, limiting the number of players who can achieve the highest levels. To address this, I recommend that developers consider making the leveling system more accessible and reliable to allow a broader player base to reach the pinnacle of success.
● Rewards: The rewards offered upon reaching Level 100 are underwhelming considering the substantial effort required to attain this milestone. A reevaluation of rewards is necessary to better reflect the players' dedication. Here are some suggested improvements:
Increase the number of seasonal keys to a minimum of 8.
Augment monetary rewards significantly. Presently, the highest amount is a mere $150,000, which is disproportionately low for endgame content. Monetary rewards should scale to reflect the advanced stage of the game, ranging from $250 million to $500 million or more. Additionally, multiply all monetary rewards from earlier missions by at least 250x to 1000x.
Introduce more rubies as rewards to provide additional incentives for players.
Expand the selection of personal boosters, offering durations ranging from 15 to 60 minutes and providing boosts of 1.5x to 2.5x potency. Aim to include at least 4 to 6 different booster variations to cater to diverse player preferences and gameplay strategies.
● Levels Visibility in Chat:
Enable the display of player levels next to their names in chat, allowing for easy recognition of player progression and achievements. This feature fosters a sense of community recognition and motivates player engagement by providing a visual representation of their progress. The implementation, through an optional toggle in player settings, ensures flexibility for players to customize their chat experience according to their preferences.
8. Add /enchants command
Purpose:
To aid players in quickly accessing information about available custom enchantments for tools and armor.
Implementation:
Incorporate the /enchants command into the game interface.
Benefits:
This command offers efficiency by saving time, enhances accessibility to all custom enchantment details, provides clarity for better decision-making, and ultimately improves the overall gameplay experience by removing barriers to accessing essential information.
9. Enable Enchant Visibility on Special/Blacksmith Sets
Enable the display of all enchantments on special and blacksmith armor sets, not just the default ones like Unbreaking and Protection IV. Right now, it's challenging to differentiate between fully maxed special armor and regular special armor due to the limited enchantments visible. By expanding the ench
1. Pets(Considering that the old pets are removed)
I. Existing Pets Preservation:
Retain the current pets in their roles, as they were well-suited for their respective tasks in the previous season. The rhino, cow, and bear pets excelled in PvP combat, while the camel and duck pets were ideal for grinding.
II.Lucky Pet Integration:
Merge the effects of the lucky pet into the duck pet, streamlining pet management and providing players with versatile options for their gameplay needs.
III.Passive Effects for Legendary Pets:
Introduce passive effects exclusively for legendary pets to add depth and strategy to pet selection. These effects would be active when the pet is in the player's inventory, encouraging strategic decision-making. Example: Legendary Duck: Hero of the village I/II, Cauldron: Permanent Str/Speed/Fire Res effect. etc.
IV.Balancing Considerations:
Limit stacking of passive effects of legendary pets to prevent any one pet from dominating the meta, ensuring a balanced gameplay experience.
2. Consider adding 2 outposts for team buff:
I. RED Outpost Tactical Benefits:
Introduce an outpost offering a 10% damage reduction and a 10% damage boost. This adds strategy to gameplay, encouraging competition for control.
II. GREEN Outpost Economic Boost:
Add a second outpost granting a 15-25% sell price boost. This stimulates trade and resource gathering, enhancing the in-game economy.
II. BLUE Outpost Potion Boost:
It could be either one of the following: 1. Buff each(or some) potion effects by 1 level of the whole team.
2. Add some Permanent Potion Effects to a team. (Similar to legendary Cauldron pet but for team)
3. Bounty! Notifier:
Implement a system to notify players about top 10 bounties:
I. Real-Time Updates:
When a top 10(could be 15-20) bounty player engages in PvP at warp PvP, it triggers a server-wide notification announcing the event just in chat. This adds excitement and urgency to PvP encounters.
II. Enhanced Gameplay:
By incorporating bounty notifications, PvP becomes more dynamic and meaningful, as players actively pursue high-value targets.
Example: <Player Name> of bounty $xxx has been tagged in warp pvp(or cords if it is in spawn pvp area and elytra is disabled) BOUNTY!Dinosauraus of bounty $1,000,000 has been tagged by Razon_1 in warp pvp.(you can also enable click on this notification so that players can tp to warp pvp just by clicking)
(ᯓ★Bonus Point: To promote more engaging PvP encounters, disabling elytra within spawn areas encourages grounded combat, fostering realism and excitement. Enabling elytra flight on the outskirts of spawn PvP zones allows for strategic maneuvers and prolonged engagements, while also increasing PvP activity during supply drops.)
4. Crownstop
● The OPLifesteal crownstop functions similarly to the opfaction's crowns top, offering players and their team crowns based on various tasks:
Kill a Boss: The number of crowns awarded is based on the boss's spawning frequency. (Player point award)
Koth Capture: Capturing a King of the Hill (Koth) earns 25 or 50 crowns, with three Koth events occurring daily.(Team point award)
Outpost Capture: Players receive 1 crown for capturing an outpost, with captures possible every 15 minutes.(Team point award)
Chat Game: Participation in chat games yields 2 crowns. (Player point award)
● Rewards:
€100 worth of Pika Iron
€75 worth of Pika Iron
€50 worth of Pika Iron
5. Infinity Chests and Sellwand
I. Infinity chests
Akin to those in opfac/opsb, could be introduced with slight adjustments tailored for OPLS.
II. The sellwand
It should exclusively be obtainable through King of the Hill (Koth) events. To enhance gameplay, consider adding sellwands in additional locations with varied specifications, such as differing usage counts ranging from 50~100 and different multipliers 1.x~2.x.
6. Chat games
● Chat games add an enjoyable dimension to the gameplay experience. Removing them would diminish the fun factor. However, there's room for improvement:
I. Adjust the pricing of products in /games to make them more accessible. Currently, some items like the Godly Key are priced too high, requiring an impractical amount of time to acquire. Consider reducing prices to foster greater participation. For instance, setting prices like Vote Key-1, Epic Key-2, Unique Key-4, and Godly Key-8 or 10 could strike a better balance.
II. Enhance the variety of products available in chat games. Expanding the selection would inject more excitement into the activity, catering to diverse player preferences and ensuring that the feature remains engaging and dynamic
7.Levels + Level Rewards
● Levels: The process of advancing through the levels of OPLifesteal demands significant time and effort, often spanning one to two months of dedicated grinding. However, the current difficulty level and existing bugs pose obstacles, limiting the number of players who can achieve the highest levels. To address this, I recommend that developers consider making the leveling system more accessible and reliable to allow a broader player base to reach the pinnacle of success.
● Rewards: The rewards offered upon reaching Level 100 are underwhelming considering the substantial effort required to attain this milestone. A reevaluation of rewards is necessary to better reflect the players' dedication. Here are some suggested improvements:
Increase the number of seasonal keys to a minimum of 8.
Augment monetary rewards significantly. Presently, the highest amount is a mere $150,000, which is disproportionately low for endgame content. Monetary rewards should scale to reflect the advanced stage of the game, ranging from $250 million to $500 million or more. Additionally, multiply all monetary rewards from earlier missions by at least 250x to 1000x.
Introduce more rubies as rewards to provide additional incentives for players.
Expand the selection of personal boosters, offering durations ranging from 15 to 60 minutes and providing boosts of 1.5x to 2.5x potency. Aim to include at least 4 to 6 different booster variations to cater to diverse player preferences and gameplay strategies.
● Levels Visibility in Chat:
Enable the display of player levels next to their names in chat, allowing for easy recognition of player progression and achievements. This feature fosters a sense of community recognition and motivates player engagement by providing a visual representation of their progress. The implementation, through an optional toggle in player settings, ensures flexibility for players to customize their chat experience according to their preferences.
8. Add /enchants command
Purpose:
To aid players in quickly accessing information about available custom enchantments for tools and armor.
Implementation:
Incorporate the /enchants command into the game interface.
Benefits:
This command offers efficiency by saving time, enhances accessibility to all custom enchantment details, provides clarity for better decision-making, and ultimately improves the overall gameplay experience by removing barriers to accessing essential information.
9. Enable Enchant Visibility on Special/Blacksmith Sets
Enable the display of all enchantments on special and blacksmith armor sets, not just the default ones like Unbreaking and Protection IV. Right now, it's challenging to differentiate between fully maxed special armor and regular special armor due to the limited enchantments visible. By expanding the enchantment visibility, players can easily discern the potency of their gear, leading to better strategic decisions in gameplay.
Thank you to all the staff and players for taking the time to read through these suggestions. Your input and support are invaluable in making the server a better place for everyone. Let's work together to implement these ideas and enhance the gaming experience for all. Your participation is greatly appreciated!
(Ps the ideas were mine but when i wrote them all they were all just giant wall of text with gibberish and thoughts in it so I had to take help of chat gpt to make it readable xd )
antment visibility, players can easily discern the potency of their gear, leading to better strategic decisions in gameplay.
Thank you to all the staff and players for taking the time to read through these suggestions. Your input and support are invaluable in making the server a better place for everyone. Let's work together to implement these ideas and enhance the gaming experience for all. Your participation is greatly appreciated!
(Ps the ideas were mine but when i wrote them all they were all just giant wall of text with gibberish and thoughts in it so I had to take help of chat gpt to make it readable xd )
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